I was in a state of shock when I was reading about learning via games such as World Craft something. I don't why I reject the idea so much. Maybe because I believe such games are addictive and the use those in classroom can foster and establish long term unproductive habits. I was very much with the idea of learners based environments to prepare them for a life long journey of inquiry and critical thinking, yet this idea sounds like we are setting them for a life of gaming. In my country, these games are associated with slouchy people with little education and no jobs mostly. They spend hours gaming every single day. I know many people who are like that and I can for sure say that they don't speak any language other than Arabic, their mother tongue.
Another downside I found in while reading "The Positive and Negative Effects of Video Games"is that when using those games by children, educators most be extra aware any sort f inappropriate content and violent behavior. This is so much extra pressure on ESL teachers who have a lot to worry about anyways.
Future considerations,
Maybe if those games where designed with language exchange and learning in mind, or the concepts were built around some more useful ideas, I might give them a try. I have to say though that the positive finds of the studies confused me a bit, but I admit I am too rigid to look into the idea. I keep telling myself that the groups were limited, the learned materials are basic and there is no grammar and comprehension supervision.
References:
"The Positive and Negative Effects of Video Games." Raise Smart Kid. 9 Aug. 2015. Web. 10 Dec. 2015.
Another downside I found in while reading "The Positive and Negative Effects of Video Games"is that when using those games by children, educators most be extra aware any sort f inappropriate content and violent behavior. This is so much extra pressure on ESL teachers who have a lot to worry about anyways.
Future considerations,
Maybe if those games where designed with language exchange and learning in mind, or the concepts were built around some more useful ideas, I might give them a try. I have to say though that the positive finds of the studies confused me a bit, but I admit I am too rigid to look into the idea. I keep telling myself that the groups were limited, the learned materials are basic and there is no grammar and comprehension supervision.
References:
"The Positive and Negative Effects of Video Games." Raise Smart Kid. 9 Aug. 2015. Web. 10 Dec. 2015.
No comments:
Post a Comment